Introduction:
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This is one of the only guides that is in the correct section 'fighting tips' while most of the other guides are just angry remarks
I made it to help all those people who are having problems using this gear. Walhalla wings was an event gear before it was release into the shop because it is obviously one of the best gears in getamped. HOWEVER, it cost quite expensive and I recommend that you only buy it if you have judge or monk for better usage. I would say that it is a better version of Hero's Wings and Devil's Wings.
Gear Info:
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Style supported: Fighter, Armor, Esper, Colobockle, Beast , Monk , Judge , Swordsman, Half Brute
Description: Has angel's wing and satan's wings. You may hear angel's and satan's voices when equiped it.
Stats: NIL
Price: 3800A
Attacks:
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C - Punch once (minor attack)
CC - Punch twice (minor attack)
CCC - Punch twice (minor attack), Hit with wing once
CCCC - Punch twice (minor attack), Hit with wing once, Cast horizontal tornado that hits opponent twice
X - Punch opponent once (major attack)
XX - Punch opponent once (major attack), Kick once
XXX - Punch opponent once (major attack), Kick once, Cast verticle tornado that hits opponent upwards
(X+C) / F - Block
(Z+C) / D - Based on style
(Z+X) / S - No special attack
(Z+X+C) / A - Lift opponent and yourself into the air, hit him a few times and shoot a powerful laser
( Something like titanic robot and darkbrace's laser )
- Opponent must be right infront of you to successfully
attack.
- You will fall backwards after shooting the laser and this will
easily cause you to fall down the map, so before you use
the attack , estimate where you would land after the attack.
Run + C - Use wing to slap once
Run + X - Use wing to do a uppercut
Run + [ (X+C) / F ] - Fly a distance in a straight direction together with a
verticle tornado that can whack opponent once
( Whack's opponent like herobelt's X attack )
Jump + [ (Z+X+C) / A ] - Cast a huge verticle tornado around you that hit's
your opponent several times while you are in the air
- You will slowly go down while doing the attack if
lagging
Jump + X - Fly forward to hit opponent a few times and spin him then fly
backwards
Jump + C - Elbow hit
Counter
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Block + X - Do a verticle tornado that hits opponent upwards
- There is a delay before the tornado is executed, this allows
your opponent to escape before the tornado is launched and
attacks you while you are doing the attack
Block + C - Do a horizontal tornado that hits opponent twice
- There is no delay before the counter
Block + F - Counter based on style
Combos:
+++++++
With Monk:
XXX , Z+C , XXX , Z+C.... - Don't give your opponent a chance to attack
you back by picking your opponent up
with your kick and continue attacking
XXX , Jump + X - Do not do this when you are near a edge of a map , there
is a chance that you might fall down
XXX , Run C - Can push your opponent a short distance ( Different timing of
your run+C will lead to different results)
XXX , XXX - Timing must be perfect
XXX , XXX , Run + X - Add on a uppercut to the combo , do not do it when
near a edge
With Judge:
XXX , Jump + X - Do not do this when you are near a edge of a map , there
is a chance that you might fall down
XXX , Run C - Can push your opponent a short distance ( Different timing of
your run+C will lead to different results)
- May allow your opponent to land on you and you can execute
your [Jump A , ZC] combo on him
XXX , XXX - Timing must be perfect
XXX , XXX , Run + X - Add on a uppercut to the combo , do not do it when
near a edge
Jump A , ZC - Only works if opponent is on top of you when Jump A
XXX , ZC - Very easy and strong combo but do not rush your ZC after XXX ,
still need to have a correct timing.
Counter with X , ZC - Don't let your counter go to waste !
Tips
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1) If you use run x and it misses your opponent, letting him run towards your back while you are about to land, hold the directional arrow towards him and quickly press x to attack him.
2) Manage your counter wisely, if your opponent is a runner or a sidestepper, do not counter with X, it will surely miss, counter with F or C. If your opponent always attacks you from the front and doesnt move around often, counter his last attack on you with X and combo with ZC after that, do not do a 1 hit counter (1hc) as your opponent will attack before you cast the tornado. If you are not good at countering, you can spam F or XC to counter easily.
3) When you versus a runner , do not complete your XXX attack, just press X two times and move towards your opponent and repeat the process. This will only allow you to punch and kick your opponent but not spend alot of time casting the tornado which will probably miss.
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(If you feel that I have missed out something please post it so that I can add it on)
Thank you~